DesignOfEverydayThings - Feedback


  • Anti-ex. or repeatedly push the pedestrian button at a street crossing? => Because user doesn't know whether system got his request or not.
  • Feedback—communicating the results of an action—is a well-known concept from the science of control and information theory.
  • You can't hit a ball without seeing the target
  • You can't pick up a glass with hand without the feedback.
  • Feedback must be immediate: even a delay of a tenth of a second can be disconcerting. If the delay is too long, people often give up, going off to do other activities. 
  • It wastes resource to do one thing that user doesn't wait for it anymore.
  • Too much feedback become annoying. 
  • Ex. When performance tuning, we need major number to alarm. It will be useless if we alarm everything
  • Backseat driver: too much feedback to driver. May distract people or just turn it off
  • Use one simple signal producer to reduce cost, let people not easy to remember (Beep code)
  • Beep code definition may be different in different machines. We'll be confused when those machines beep together.
  • Feedback has to be planned and prioritized. 
  • Feedback is essential, but it has to be done correctly. Appropriately.


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